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Lees meerread more at macperformanceguide.com
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Lees meerThank you to everyone who joined us for an amazing week. We hope you found value, connection, and fun. You can continue to: Watch sessions at any time. Check out session highlights. Read about newly announced technologies. Get sample code from sessi…
Lees meerAccessibility & Inclusion Build great apps and games for everyone. …
Lees meerEvery year, the Swift Student Challenge recognizes students all over the world who’ve created remarkable app playgrounds. The 2023 edition drew submissions from more than 30 countries and regions, and covered topics as varied as healthcare, sports,…
Lees meerAccessibility & Inclusion Build great apps and games for everyone. …
Lees meerDay four is here — and a fresh round of sessions, labs, and activities await.Get started with labs and sessionsCurious about the difference between the Shared Space and a Full Space in visionOS? Want to learn more about Observable? There’s a Q&A for…
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Lees meerread more at macperformanceguide.com
Lees meerEvery year, the Behind the Design series takes a special look at the remarkable teams behind the Apple Design Award-winning apps and games. Read on to meet 12 incredible teams from around the world and learn how they brought their winning ideas to l…
Lees meerAs a kid, Universe founder Joseph Cohen loved nearly everything about the internet: how it brought people together, created avenues for his twin passions of creativity and commerce, and democratized the flow of information. “I grew up in New York,” …
Lees meerWhat makes Duolingo such an engaging way to learn a language? The answer is hiding in plain sight. “The secret to Duolingo is that we’re not an education company. We’re a fun and motivation company,” says Ryan Sims, VP of design. “Fun is the most im…
Lees meerMARVEL SNAP reboots the entire collectible-card game universe. The game is stacked with incredible visuals, a multiverse of gameplay variations, and a “snap” mechanic — a double-or-nothing bet — that’s as simple as it is revolutionary. It’s got an e…
Lees meerAt first glance, Evan Kice’s Afterplace appears to have time-traveled from the late 1980s. It’s a 2D top-down pixelated adventure game full of blocky characters, blippy music, and retro typefaces. If you were ever into the games of the era — and Kic…
Lees meerWhen Swupnil Sahai started creating SwingVision, he had no app-building experience — but he’d played a lot of tennis. “The initial idea was, ‘Maybe we can use the accelerometer and gyroscope on Apple Watch to figure out how fast I’m swinging, and m…
Lees meerFew apps have made mindfulness as accessible as Headspace. More than a decade since its launch, the app continues to set the standard for mental health apps — an especially notable accomplishment, as it can be difficult to communicate challenging to…
Lees meerWorkout tracking has never looked — or felt — like it does in Any Distance. “We’re building something for everyone, not just athletes,” says Luke Beard, the Atlanta-based designer who created this Swift app with engineer Daniel Kuntz. “We’re not ath…
Lees meerAccessibility & Inclusion Build great apps and games for everyone. …
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